Updated track limits display, showing all warnings and penalties via messages.Reworked Track Limits dialogue to use HUD Font and add indicator strip.General improvements to pit lane, removing unnecessary reports inside the pitlane, and fixing pit exit line cut detection if content is setup correctly.Made it possible to change modes in Dev Mode.Increased penalties for passing illegally and increased time to return place.Added Test Day support for GDB Settings (via Practice settings).Fixed premium content unavailable offline.Sped up Race Event creation in MAS Tool regardless of size/age of pkginfo.dat.Fixed anonymous steam IDs being reported in the results.xml when players left the server before the file gets written.Improved visibility of pitbox marker at night.Fixed online temp car not lighting correctly at night.Added RFM parameter “ RearFlapNoZonesAllowed” to allow DRS when no zones are available.Updated DRS regulations to be restricted in all zones by default and not allowed if there are no drs zones.Added Key Assignment to toggle Freelook Mouse Control.Fixed game crashing when pressing escape to monitor.Fixed game crashing with “null” in controller.json.Fixed a rare crash when changing cameras.Racing against more than 40 AIs could result serious performance issue, such as huge lagging or slow motion with player physics, due to heavy CPU usage from AI. For Rally stages, driver also must wait pitlane to open before clicking RACE/DRIVE button, otherwise will receive a Stop/Go penalty (due to limitation, currently no way to clear penalty, it is best to set Flag Rule Off, or Full w/o DQ). If starting from garage (any none Race session), entering pit would cancel current timing. For normal track (none rally stage), driver must wait pitlane to open before clicking RACE/DRIVE button, otherwise timing won't work. A special "PIT CLOSED" sign is placed at pit exit, and will disappear once pit is open. The track supports immediate out lap timing. Disabling mirror (includes virtual mirror) can boost framerate a lot. The 3D grass feature can be resource heavy, which is only enabled by setting "Circuit details" to Full. This track was made specifically around Draw Distance (LOD values), however some vehicle mods may bypass the track's default value, and render far greater amount objects, which would result lower framerate and visual bug (such as floating road & trees). Realroad plus fully reconstructed high detailed road surface mesh with 2% crossfall. Four additional Rally Stages based on each timing sectors from original GPL version. Stage 13 : Buonfornello (9.52 KM / 5.91 Miles) ![]() Stage 6 : Collesano (9.73 KM / 6.05 Miles) Rally stages based on historic rally events: Stage 4 : SP 9 KM 9 > Buonfornello (18.41 KM / 11.44 Miles) Stage 3 : Bivio Polizzi > SP 9 KM 9 (15.23 KM / 9.46 Miles) Stage 2 : SS 120 Bridge > Bivio Polizzi (19.50 KM / 12.12 Miles) Stage 1 : Stazione di Cerda > SS 120 Bridge (18.30 KM / 11.37 Miles) Rally stages based on original GPL track timing sectors: Start/Finish Location: Cerda, Palermo-Italy This track was made possible through the various (great or small) efforts of: To enable 3D grass, set "Circuit details" to Full. Special thanks to original author Sergio Loro for permission to update the track and share at workshop.
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